Leaderboard


Popular Content

Showing most liked content since 02/16/12 in all areas

  1. 12 points
    solidThinking, Inc. is proud to announce the launch of our new and improved design and support forum. This new forum provides a multitude of great new features for users which include: Easier/Faster to use interface Modern interface Member profile sections – Great for building community Integrated Gallery for uploading all of your sT related photos Downloads section for sharing and collaboration with sT files Real-Time Chat Room for further sT collaboration and support Ability to upload user avatar Customizable forum search for finding exactly what you need Fast registration with Twitter or Facebook One click sharing tools One click email subscription to forums Many more… Use your existing account user name and password to sign into the solidThinking forum to explore all of the exciting new features for yourself. If you do not have a user name and password that will allow you to contribute to the forum and connect to the coolest people on earth, click on the green box labeled “Create Account” located in the top right corner of any solidThinking forum webpage to create one. We promise it is super quick and easy. We remain excited for the opportunity to provide optimal support to our users through the many improved features offered by this forum, and hope if you haven’t already, that you will join our forum community soon!
  2. 5 points
    Hello and thank you for making an incredible product. My question is as follows: is the newest version of Maxwell Render 2.7 compatible with Solidthinking 9.0? I select the render correctly inside Solidthinking, and then proceed to make a very simple scene setup, like a ball and a plane. I click render scene and Maxwell does open up full screen but it starts it render time saying it has 2 hours left. 2 hours for a ball and plane? It may be something on my end but it shouldn't be, most 3d programs have a small window that pops up and allows interacting rendering between the 3d app and Maxwell. I was wondering if there was a dedicated plugin for Solidthinking, and if there is, where can I get it? Not that it is a huge issue because I think that the renderer inside Solidthinking is good, I just want to explore some more options. Also, when can we see some more tutorials for this awesome piece of software. You have a lot of old ones on your site that really need to be updated. I'm really hoping to see more soon. Thank you as always. Shaun.
  3. 4 points
    Hello, I was wondering when the new training manuals for Solidthinking 9.0 would be released? I'm having some issues with a couple of the new tools and would like some additional information on how to use them. Thanks!
  4. 4 points
    I am trying to solve an exercise proposed by Mark Banas in his book-TECHNIQUES solidThinking, camera, trying to round the edges with varying degrees, always gives error, can you help me?
  5. 4 points
    I badly know English language, I will ask therefore questions shortly: 1. Why there are no such bindings, how the Middle (for example, to the middle of a line), Centre (for example, centre of a circle or a square), the Perpendicular? 2. Why there is auxiliary geometry, for example, no guide lines? 3. I want to learn to write plug-ins to the program solidThinking, but I can not find PDK anywhere (Plugins Development Kit). Thanks.
  6. 4 points
    Hi, when setting number of sample up to 150 or 300 in the simple sky light. the rendering get stuck. I use to do that before and I had no problems. looks like the max number of samples accepted is 10. Do you know the couse of this? br davide
  7. 3 points
    Whether you are new to the solidThinking community or a veteran user, every software tip and trick can add up to make a world of difference when working on a design. In an effort to offer our loyal customers useful information and foster collaboration, we are offering a featured tip or trick every month. This month we offer you a brief series of keyboard shortcuts to help you be more efficient when using solidThinking. We invite you to watch the video below to see these keyboard shortcuts in action. Keyboard Shorcuts Ctrl+Spacebar – re-activate the previous modeling tool Alt+Spacebar – toggle between Edit Parameters mode and Edit Points mode Alt+Left Click – select objects while in Edit Parameters mode Ctrl+T (Command+T)mac – fit selected object to the current view H – Hide/Unhide selected objects Ctrl+Alt+D – turntable animation
  8. 3 points
    Hi, happy new year! Does any body know if I can use 3D connexion mouses with ST: http://www.3dconnexion.com/index.php cheers
  9. 3 points
    Hi, I'm looking for some advice / trick to be able to model a sofa like the one in this photo In detail, I'd like to understand how to create the folds and seams. Thank you
  10. 3 points
    Hello! When I open an obj file with Evolve (from an scanned object), I think it opens only the 3d model, but not the textures. I have a pack with mtl file, jpg files, and the obj file. I can open this pack of files through GLC Player, but I don't know how to visualize with Evolve. Do you know how can I renderize the obj model with its textures? Many thanks, Jaume
  11. 3 points
    I was wondering if it's possible (maybe via a config file or something) to change the way zooming is done with the scroll wheel? At the moment scrolling forward zooms out and scrolling backwards zooms in - I would like to have this reversed to match nearly every other graphic app I use including Photoshop. Related to this request is the capacity to remap/reassign keyboard shortcuts as well as mouse button functionallity for panning, zooming and rotating the view camera. Speaking of views: I would also like to see the option to create/save my own layouts - in particular I am used to having the perspective view at the top left instead of top right in 3d apps.
  12. 3 points
    Since Evolve 9.0 was released prior to the release of Mountain Lion 10.8 a few issues have been found. We will be releasing an updated version of 9.0 to address these issues. Issue 1 On some Mac's running 10.8 the Evolve 9.0 package is being prevented from installing. In most cases right clicking on the Evolve 9.0 installer, selecting Open, and accepting the warning will allow it to complete the installation. For more information on this click on the link below. http://www.intego.co...-mountain-lion/ Issue 2 The License Wizard will not automatically open. You will need to click on the License Wizard icon and open it manually. Issue 3 The few options that use "check boxes" for selection are not visible. We apologize for the inconvenience. -Darren
  13. 3 points
    Hi, The fillet tool fail when I try to apply to the attached image and 3D drawing (radius 2 and tollerances 0,001). can somebody help me to understand why? br Davide
  14. 3 points
    Hi, I have problems in exporting the attached file into STEP format; ST 8.0 crashes or the output file have missing parts. Can somebody help me with it? cheers Davide ps.... I could not up load the file in the post.... I get the following message: error: 'E:\wwwroot\YAF_ST\Uploads\274.3 components.rar.yafupload'.
  15. 3 points
    Hi, hope someone can help with this one. I've been trying out some of the online learning exercises on the solidThinking site ( Under Support menu-online learning) One of them is called Cylinders - Filleting A Tube. I find it quite difficult to follow as it goes too fast, even though I've paused it and rewinded it, I still find I'm missing steps. For example, after the 2 cylinders are boolean unioned and the edge inbetween has been rounded. I don't know how the tops and bottoms of the cylinders disappear after the 'demonstrator' has clicked on them! There's got to be a function you do before to make that happen, and there's no way of making out what it is. Also, this example uses solidThinking on windows and I'm using solidThinking on a mac, so the icons and toolbars are slightly different which is possibly why I'm having a problem with it. So anyone who uses solidThinking on a mac know how to fillet a tube?? any advice would be great thanks!
  16. 2 points
    Hello, Your setup looks good and work for analysis as well as optimization. Check below images. Which version of Inspire you are using? Make sure you have read/access to documents folder (default run directory). Send me a message with your contact details, we can chat over a webmeeting.
  17. 2 points
    Hello, A possible solution is to define design and non-design spaces on your part. So you have always the original geometry of non-design spaces and can easily use PolyNurbs for the design space parts. Best Regards, Mario
  18. 2 points
    Hello Max, you can try the following: At Inspire right click your shape and select "Save to Evolve" In Evolve import the shape with "Retrieve from Inspire" Your model is complete imported, including polynurbs Select "Edit Polynurb" and pick your shape At the "Edit PolyNURB" dialog you can deselect the switch "Nurbify" (at the top) Export the geometry, e.g. STEP Import it into Hypermesh and you can see only the Polys without Nurbs Hopefully it works, Best regards, Mario
  19. 2 points
    Hi, I imported an IGES file of a part made up of many surfaces from Rhino, (all surfaces were unjoined). However, in Evolve all surfaces were stitched/Combined as one part? 1) Is there an Evolve IGES import setting to keep surfaces from "Combining"? 2) Is there an "unCombine" or similar command in Evolve? Extract surface could be used though not optimal because original surface(s) are maintained - in history, etc....
  20. 2 points
    Hello I apologize for my bad English. Google helps me a lot A few suggestions. 1. Add the setup hotkeys. Last request was dated March 12, 2012, but nothing was done. 2. Add the highlighting of the material in the library of materials when selecting an object. Because the choice of the object is not clear what kind of material it is assigned. 3. Return the display mode of textures and materials (T button). 4. Add the ability to edit the localization program into other languages. 5. Split Curves tool. Add work not only with the two curves, but with a large amount. 6. Add snap to the center of the 3D object, for example a cube or sphere or NURBS surfaces. Over time I will add more suggestions. Thank you for your understanding!
  21. 2 points
    Edit: In INSPIRE I'm finding it hard to extrude away material from example the middle of a part, and I can not make a plane from there. Now i need to choose a plane from witch i can extrude the part as a solid, translate it to the right coordinate and then use a boolean. Having planes and sketches as own fetures in the project browser would help this. Then you could place the plane with an offset to the first coordinate system.
  22. 2 points
    Hello everyone, I would like to know if it is possible to get a more detailed mesh than the one produced automatically by Solidthinking Inspire. Also, I would like to know if it is possible to transform automatically a crapy mesh from Inspire into a new one with Evolve, like this video : Thank you for your answers! Best regards, Paul
  23. 2 points
    I’ve only been using Inspired for a few hours so please correct me if I’ve missed something. I’ve noticed that when gravity is included, there are several redundant members left in the final model. I assume the analysis has left them in as they are required support there own weight. To avoid this anomaly would it be possible to include a feature whose iterations had two stages for when gravity is included? For example: Iteration ‘1a’ wouldn’t include gravity and would only be used to remove elements whose strain is close to zero, while Iteration ‘1b’ would run normally including gravity. (I’ve attached a pdf showing my observations) I realise this would increase the analysis run time, but assuming what I’ve said is correct, I think it would be worth the wait. Inspired_Gravity.pdf
  24. 2 points
    hi, is there any way of making the program compatible with a wacom tablet. i dont see myself moving back to a mouse after all these years thanks
  25. 2 points
    Hi, Everytime I start up a new document in ST 9.0 I have to run some procedures clicking some presets in Shading Manager. One example is: Output....tiff....Compression Method: None; Pixel format: Red, green, blue AND Alfa. An other example is: Globals...Raytrace Metod....wrapped image quality: Superb; anti alias alpha: ON. Is there a way to make thees settings the preferred standard when opening the application? Lunau
  26. 2 points
    Hi, I am in the middle of making a DNA molecule and just want to say this: Evolve/ST is the best! Love how everything works. Had to change a hole bunch of twisted and rotated protein structures and thanks to "local bounding box" they scaled up correctly. Lunau
  27. 2 points
    Hi! What I would like is, what i'm asking for in the topic. How I can go from my topology optimized model to a finished product. I would like to go directly from the coarse model that looks like it have corroded for hundred of years, to a smooth finished product that looks like the bones from a bird or something. It seems like the fine-coarse option were removed from the newer versions of inspire? How can I, in Evolve, smoothen this coarse object? This without just tracing the parts and building it up from the beginning? It would be nice to see a tutorial of this, mayby like the whole Morphogenesis Venom Bike? Best regards/Christoffer Mårtensson
  28. 2 points
    In this month’s Tips & Tricks, Darren Chilton provides techniques for creating models that have symmetrical elements including: Using the Mirror tool Using Snaps and Grid as alignment aids Options for creating simplified models and construction history Click on the video below to see these tips & tricks in action.
  29. 2 points
    In this month’s Tips & Tricks, Darren Chilton provides techniques for applying textures and materials to the individual surfaces of an object using: Face Extract to group surfaces Label to apply images and textures Texture mapping tool to interactively control images and textures Click on the video below to see these tips & tricks in action.
  30. 2 points
    After importing 3 closed curves in a DWX file, I can not manage to give all 3 faces. Curve 1 goes ok (create face from curves) Curve 2 gets a square round that after extruding leaves the curve as a hole in the square. Curve 3 I can get a face after (hmm.. forgotten what I did).
  31. 2 points
    Often need to go back to the same perspetive/camera stand when I need more renderings of the same scene but with differnt parts visible. I do this by adding a new camera, in wich I then do the modelling. When I want to render I go back to my first perspective/camera. But sometimes I accidentaly move around in the scene and my "viewpoint" is lost unless I write all settings down on a note. Is there a way to lock the camera so I can not move around in the scene? Or a way to remember different camera standpoints?
  32. 2 points
    Hi, Any ideer about compatibility between Apples new OS and ST Evolve?
  33. 2 points
    I'd like to create 1 "spline" made out of multiple segments of straight lines so that I can lathe it. Imagine the top of a castle (parapet). How do you make a single object in that shape? When I draw the lines, they all come up at separate objects. I can't figure out how to join them either. How would I join 2 splines together. Help much appreciated.
  34. 2 points
    Hi, something strange now is happening..... when lunching the rendering i get the following message: "Unable to create the output file" I can't render please help.... 8-[ 8-[ 8-[ 8-[ 8-[ 8-[
  35. 2 points
    Hi, i'm a registered and logged user. How to download attached files? Is it possible??? Thank you, Claudio.
  36. 2 points
    Hello I have some inquiry about solidThinking 8.5. Attached are some errors I found after some tests. let me know please...
  37. 2 points
    I like to thank Solid thinking team for the great improvements that I found in the version 8.5 Drawing with ST it is again a pleasure. Please continue with the great job! BRAVO! =d> =d> =d> \:D/
  38. 2 points
    I like to thank Solid thinking team for the great improvements that I found in the version 8.5 Drawing with ST it is again a pleasure. Please continue with the great job! BRAVO! =d> =d> =d> \:D/
  39. 2 points
    Hi, I cant place the center point to rotatete the objects that I need. please find the attached video. What I am doing wrong? It looks like that the pointer go crazy? br Davide
  40. 2 points
    Hi I wanted to know how to reset tool menu( or all of them) to default mode. It has vanish and cant find it. I read about the default bottom but in version 5.5 i dont see it. I would really appreciate any help. Thanks Manny
  41. 2 points
    Hi, I've got a trial version of solidThinking on my macbook at the moment. Am I allowed to get another trial version when the first one has expired??
  42. 2 points
    Hi, I would like to generate a honeycomb material map in ST do you know how I can achieve a realistic output without model it in 3D? thanks
  43. 2 points
    Hi, some time I have problem with basic transform tools: Moving, scaling or rotating objects. I am using normaly ST and after some time the transform tools go crazy. For example: I have a obeject selected, I press "T" to start Translate, when i click and drag with the mouse the object disappear from the view and start moving illogically (I move the mouse up to be able to move the object down). I tried to re-install ST but nothing. I also installed ST8.0 in different PC with Win XP 32bit with Vista 64bit; same problem. ](*,) I have to re-start ST to be able to continue. Did any body experience something like that? 8-[ BR Davide
  44. 1 point
    Find here a new document for those who are not familiar with casting. In this document, you will find answers to typical questions like: Which casting process do I need to use? Where do I position the ingate? How do I setup the process? How do I analyze the simulation results? Casting_Analysis_Document_4.1.pptx
  45. 1 point
    Hello André Yep, this is in 2016, I've attached screen grab to help you locate... All the best Nick
  46. 1 point
    I am trying to trial the software and have a number of models I want to look at testing the software on. My only problem is I cannot seem to import SolidWorks parts into Inspire, nor export in a format that works either... Is there something I am doing wrong. Inspire: OPEN -> PART.SLDPRT. OPEN -> PART.EVO SolidWorks: SAVE AS 'EVOLVE MODEL.EVO' Thanks in hope James
  47. 1 point
    when running max stiffness, model solves fine. when running with stress constraint the model solves but then disappears. any help would be greatly appreciated.
  48. 1 point
    I badly know English language, I will ask therefore questions shortly: 1. Why there are no such bindings, how the Middle (for example, to the middle of a line), Centre (for example, centre of a circle or a square), the Perpendicular? 2. Why there is auxiliary geometry, for example, no guide lines? 3. I want to learn to write plug-ins to the program solidThinking, but I can not find PDK anywhere (Plugins Development Kit). Thanks.
  49. 1 point
    Does solidThinking use DirectX for the viewport? I ask because I may be able to see realtime stereo 3D using a monitor called IZ3D. Also, there's a couple of ancient Roman statue models in the gallery. Were they modeled completely in solidThinking? If so, how can I learn the techniques used? I am very impressed by what I have seen on the solidThinking site.
  50. 1 point
    One thing that would be very helpful when free-styling quality surfaces would be to have curvature combs on faces. - No need to crowd the surface with lots of them like some applications do. Just a single comb for U and V that can be moved with a slider like the "insert knot" preview in NURBS-tool. On trimmed surfaces imo it would be ok if the comb had the untrimmed size.