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Hi there, I have been working on optimising a bracket design and inspire has produced a suitable optimised model. I would like to refine the surface finish of this model using the polyNURBS feature. The issue is that the model includes a feature which resembles an I-beam, but PolyNURBS turns this into a cylindrical shape. Is there any way to closely follow the contours of a shape more closely with the PolyNURBS tool? Please see the attached images for clarification. Thanks in Advance! Nigel
Hello guys, I wanna know how to create solid bodies in evolve using loft feature between curves. Actually I want to create spoke of wheel rim using loft command but I'm unable to make it a solid body. Do we get solid body if we loft between all the curves? Please help me regarding this. If you have any evolve model of rim spoke that will be very appreciable. Thank you in advance
Hey guys I'm new to solidThinking Evolve and I need help about dimensioning my drawings. Can we give dimensions to our sketches like in CATIA or solidworks? Also, can we edit position of points according to dimensions? What are dynamic and static dimensions in evolve and how are they different? Please help. Thank you in advance☺️