Search the Community
Showing results for tags 'polynurbs'.
Found 4 results
Hi there, I have been working on optimising a bracket design and inspire has produced a suitable optimised model. I would like to refine the surface finish of this model using the polyNURBS feature. The issue is that the model includes a feature which resembles an I-beam, but PolyNURBS turns this into a cylindrical shape. Is there any way to closely follow the contours of a shape more closely with the PolyNURBS tool? Please see the attached images for clarification. Thanks in Advance! Nigel
Version: Evolve 2016.2 Build 6160 License: Academic The procedure followed is based on this thread at Inspire forum - But the "Edit PolyNURS" dialog does not appear. Is that a license limitation, or am I doing something wrong?
Good afternoon, Is there a PolyNurbs Symmetry or Symmetry control mode / option? I was starting to make alot of progress figuring out how to polyNurb a Kayak (see images attached)--I was getting really impressed with the control and speed; eventually I went looking for a PolyNurbs Symmetry option/mode, and have not been able to locate it. I was looking for my polynurb to be symmetrical across the X axis. I did some research in the solidthinking help index, I could not find anything on PolyNurbs Symmetry-- so as I adjust the control points on one side, it automatically updates the other side (X Symmetry- Y Symmetry). This seems to be a common feature in other polynurbs programs I have used in the past (Geomagic/ Zbrush /Rhino Tsplines). I'm starting to get disappointed. I tried mirroring, but of course I lose my PolyNurb controls as soon as I trim it in half. Can you confirm it does or does not exist? Can you suggest alternative methods to obtain symmetry in a PolyNurb, other than selecting the sister control points at the same time?