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Hello, I am designer of soles for footwear in 3d, design with Rhinoceros.

I'm looking for videos, solidthinking Evolve tutorials for soles or shoes and I can not find.

Is there anything on this subject?

Also know the differences between Evolve and Rhinoceros, some person who works with both programs.

Thank you very much

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Hi kisar3,

There are several videos on youtube that show the surface creation techniques of Evolve.

https://www.youtube.com/results?search_query=solidthinking+evolve

Evolve and Rhino are quite similar in terms of core capabilities on modeling and editing. Here are some noteworthy aspects of Evovle:

  1. Construction history for seamless editing and modifying
  2. Mesh modeling and editing
  3. Physically accurate rendering
  4. Interface with topology optimization suit, i.e solidThinking Inspire
  5. Available on both Mac and PC since inception

If you are trying to create specific shapes, feel free to post your request here and I will do my best to help.

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Hello, Can you tell me brands that use Evolve for footwear?

Why does it seem more powerful Evolve, (have Parasolido kernel, be parametric and have a reasonable price), there is not much information, examples, tutorials, and there is so little activity in the forum?

Thank you

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Hi Kisar3,

yes there is lack of information and activity.  Evolve is a very slow and unresponsive

software even with a small project. Almost every change has a long response time. Rhino is

more responsive, but if you want parametric CAD than I suggest look elsewere.

I wasted a lot of time with trial version.

Regards

Tay

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Comparing responsiveness between Rhino and Evolve is a bit like comparing apples to oranges.  Rhino is simply a surface modeler without parametrics or full construction history.  Evolve is a surface, solid, and polygonal modeler all with full construction history.  If you find that construction history is not needed and slowing the modeling process, you always have the option to remove construction history, which will speed up calculation time.  The geometry in Evolve is based on Parasolid, which is very robust and allows models to be passed to any CAD or CAM tool without geometry inherent with surface modelers.  So in this context it is like complaining about your 200mph Ferrari not getting the same fuel economy as your Prius.

Evolve also runs natively on Mac and is EXACTLY the same as the Windows version.  This is difficult from the development perspective, as can be seen in Rhino's efforts on Mac.

Having said all that, we are working on a completely new version of Evolve for 2018 that will be much easier to use and learn,  and is being optimized to run as efficiently as possible.  Stay tuned.

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I got interesed in this software because I love parametric modeling (started with it on Autodesk Mechanical Desktop). In my job I use Rhino in 80% times and 10% Solidworks for special cases or just for filleting purpose at which Rhino fails and 10% 3D max for complex non-industrial polygonal modeling (consider its polygonal tools the best I've seen. This is how the Polynurbs has to be someday :) ). I need more "design as you go", so Solidworks is not my choice for everyday's use, therefore for industrial design it is perfect. So I decided to give a try on Fusion 360, which is quite impressive, also has T-splines (so far simplified version, but Rhino 6 stopped using it at all) but again it is quite hard comparing to Rhino - where you can move around 10 times faster but has no chances to change smth in some cases and Rhino is really patheric with regards to filleting. So a hybrid modeling is a perfect thing, but after 1.5 weeks of learning Solidthinking my thought are that this is sort of a beta version. Powerful but with lots of simple and needed tools missing. Lack of osnaps, not possible to turn off isoparms in wireframe turning the model into a mess, artifacts on revolved cylindrical models on flat caps (as if it was done by poligons converging at one point), no selection tool apart crossing one (in 90% I need non-crossing selection window), no chances to scale or move with reference points (say you pick first ref point – you can do it here by moving pivot point, then take second ref point of the model to scale and the target point – not possible), really messy world browser, no constains at all (parallel, coincidence, perpendicularity, verticality - I think if you call your software parametric moldeing software there must be constrains, which are the basics of parametrical model), quite weak mapping tools, very-very limited sub-div tools, lack of information and good tutorials in the internet etc etc etc... So I wouldn’t consider your software as Ferrari and Rhino as Prius, sorry but for Ferrari level you need to implement and improve a lot of things.

I cannot work with it so far, it slows the workflow down comparing to Rhino, and I am saying that after having worked 2 weeks and getting to know its main features. Rhino is a great application missing construction tree. Therefore, it has history, but it is easily broken. In 80% you can change things with direct modeling moving, edges or even vertexes. As for the Solidthinking I love its principle, I love that you can make subdiv (Polynurbs) and combine it with nurbs - this is perfect but not new of cause.

I am sorry for my strong criticism, but this is because I really like the application and want it to become better, so one day it will substitute all application I use. I notice that even I have made my decision, I keep coming to play with Solidthinking more. So I will be really eager to see the new 2018 version and hope it will be more advanced and efficient application!

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