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Leonardo last won the day on March 31 2012

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About Leonardo

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  1. Klassische Polygonmodellierer schalten häufig zwischen der geglätteten und ungeglätteten Ansicht hin und her,weil man die Topologie dann besser versteht.
  2. Question About Skin In Evolve

    Ouch ... of course Skin can do closed surfaces. For some reason however Evo doesn't do order 3 periodic Skins ( Rhino does ). It does do them however in Spline mode. In regular mode you need at least 4 input curves ( not the first one twice ). To the Tech-team : You have done a fantastic and much admired job of advancing the Software ,but please talk to some serious Surface modellers and control point sculptors before discarding legacy tools. There are serious reasons for keeping them ,unless replaced by other control functions. ( I might elaborate on that in a different post ) The Loft in the file is a closed but not periodic surface. Compare the CV-structure of both ( see attached screen-shot ) Which one do you think would be better for subsequent CV-sculpting ? Periodic Surfaces are invaluable for irregular shapes that cannot be built in halves and mirrored. Periodic_skinn.evo Order_3_periodic.evo
  3. Introducing

    Hi knot , - und Grüße von einem deutschen Anwender - unfortunately evolve is not relevant in Germany yet. If you are a student looking to optimize youre Job chances , you better learn a CAD-tool like SolidWorks. That said its still a good Tool to work with because it will teach you a lot about surfaces ( besides being more fun than typical CAD tools ) To answer youre last Question : Its rather Design than Engineering ( although it is both ) Once you reach a certain level its very fast and makes it easier to achieve aesthetic shapes. Especially if youre a Designer you will love it. Leonardo
  4. Surface to solid?

    Did you have something like this in mind ? - Problem with youre file is that you have overlapping geometry crossing the revolve axis (center of the inside). Try to keep things simple at the beginning. Also: as long as youre designing the shape just model the visible surface and avoid having to thinwall that difficult "indent". If this is a ceramic cup ,wouldn't the visible surface be enough for moldmaking anyway ?
  5. Surface to solid?

    Either youre lathe allready acts like a solid or you could run the "make manifold". And what do you mean with "indent"? - just an offset recess like a negative overmold or more like an independent shape ?
  6. You can save out your SW-files in ST format via plug-in but you will not get any features or such. I would say its rather ment to go the other way.
  7. Learning Resources

    I guess the user base is just too small for any paid tutorials to appear. You'll just have to go through the pains of trial and error and ask some questions here. It can be a bit frustrating for a SW-user as you have to approach things differently. It's a good combo though , and I have come to like it.
  8. directX and also modeling question

    Don't know about DirectX ,but concerning the Gallery objects - these are not only to showcase the modelling but also the rendering. The statues you are referring to, are most likely polygonals from a scan. ST can also handle mesh data and has subD capabilities.
  9. toolbar

    Have You tried resetting the defaults in preference panel ?
  10. Surface combs

    One thing that would be very helpful when free-styling quality surfaces would be to have curvature combs on faces. - No need to crowd the surface with lots of them like some applications do. Just a single comb for U and V that can be moved with a slider like the "insert knot" preview in NURBS-tool. On trimmed surfaces imo it would be ok if the comb had the untrimmed size.
  11. Nuts & Bolts

    Great! So here's the file. -I'm shure it could be improoved but it's my first -
  12. Nuts & Bolts

    Havent done a search on nuts and bolts but they should have them: http://www.3dcontentcentral.com/default.aspx http://www.traceparts.com/ As for the Helix - Youre right - I tried and finally did it with Multisweep. Dont use multiple profiles. Just one profile at the beginning of the path and a single Helical path. Constrain rotation to axis. Its a bit sensitive and you can start with few rotations on Helix. Set a fairly high number of sections/profiles. - Then cap the ends. I would post the file but havent got the time right now to set up an external link. - Hope they add an upload function to this forum.
  13. Nuts & Bolts

    Should be easy with :Cylinder/prism/Helix/tube/boolean... - If youre looking for automated ANSI -type stuff - thats really more of a CAD thing than surface modeller. Most CAD apps. have libraries and Smart components for that. Maybe download from an online Library in STEP-format.
  14. Distributing objects over a surface

    Yes I have to correct myself one more time. - I had previously overlooked the small widget that appears on the replication objekt in edit mode. With this you can adjust the orientation and relative position of the copies interactively while maintaining history. And heres a tip : do the edits in Wireframe view mode (not shaded ). That way it updates in real time . Shading slows it down.
  15. Distributing objects over a surface

    Allign to NURBS surface. This distributes according to the Surface structure. - So You should build a surface that supports the intended distribution. Break the history of the Gem -objekt : Orientation of the Gems is relativ to their Axis. With the History broken (only gem) you can apply translate and rotate to the axis of the base gem and interactively adjust position and orientation of the copies. If you only need one or two rows you can also project or intersect curves and use Allign to curve. -- Also play with the options -- EDIT : Sorry I was talking about "Replicate" not Allign tool.