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Orbiting with precision around a zoomed-in detail

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I am new to Evolve and wondering if there is  a way to orbit a zoomed-in detail of an object with precision? To explain better, when I zoom into an area of an object that I want to work on in greater detail and when I attempt to orbit around that detail ( an edge as an example), the orbit does not allow me to rotate the object with precision but instead seems to rotate the whole object about world origin which makes it impossible to orbit around the detail of that object. Is there such way to orbit a zoomed in detail of an object with higher precision? 



Edited by MarkL

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